Stealth kills will become your best friend, as ammo conservation actually matters for once. Once you get the agony crossbow, a harpoon gun of sorts, it opens up your options with a variety of elemental blasts, from freezing properties to stun-locking lightning traps.
There are a number of situations that function like challenge rooms from the Arkham series, allowing you to approach them with a combination of different strategies. To deal with this, you’ll use a hybrid stealth and action scheme, which is modeled most notably after one of Mikami’s finest works - Resident Evil 4.įor the most part, both mechanics blend rather well. Ammo is scarce, your character is absolute shit at doing just about everything from punching to sprinting (seriously, sprinting is terrible in Evil Within, partially by design and partially by the fault of the mechanics), stealth is generally preferred, and enemies can slice you to bits rather easily. You’re going to see a lot of that permeating throughout the game, and into the core mechanics.Īlthough the game is billed as survival horror, it really feels more like the former than the latter. Don’t expect much in the way of exposition or character development, as Evil falls in line with some of Mikami’s cheesier work. It’s definitely one of the best intros I’ve seen in some time, and the entire premise of “What is or isn’t in your head, and what is reality?” is very easy to get on board with it also facilitates some great pacing and setpiece changes. After a brief cutscene that sets up a psych-ward murder scene, detective Sebastian Castellanos is immediately thrust into a precarious situation involving a chainsaw madman and giant pools of blood.
The Evil Within really doesn’t waste any time. The Evil Within (PC, PS3, PS4, Xbox 360, Xbox One) Even if The Evil Within is one of the worst in the bunch, it’s still in good company. Capcom love to re-release their older Resident Evil games and that is just what they have done with Resident Evil 0, but they have given it an HD coating and improved a few things too. It was fairly well received and it is actually one of the more forgotten about games in the Resident Evil series. I remember the first time I played Resident Evil, the day I bought Devil May Cry from EB Games, and the exact moment when my friend showed me God Hand.Īll in all Mikami has worked on over 20 major games that have impacted the industry in some way. When it was first released on the Nintendo GameCube, Resident Evil 0 was a huge deal. I grew up happily playing Shinji Mikami’s games, and he’s probably one of the most influential directors/producers that ever lived.